I'm a 3D/2D artist with experience in game development.
I have experience in optimizing content, making my own shaders in shader graphs and debugging game performance.
In my workflow I use:
Blender - for creating meshes and sculpts with the ability to optimize the topology further.
Substance Painter - for texturing and baking normals.
Unity - creating levels, implementing content and creating animations.
As a 2D artist I create concept arts and design.
Mostly I provide my service via my company Linekotsi LTD to reduce the amount of time between onboarding and finishing the product but I'm open for full-time opportunities.
Contract
Unidentified project
Providing 2D/3D content for different customers from indie to AAA companies.