Liya Bohnat
Liya Bohnat
3D/2D Artist, Assets Publisher, Unity Generalist
London, United Kingdom

Summary

I'm a 3D/2D artist with experience in game development.
I have experience in optimizing content, making my own shaders in shader graphs and debugging game performance.
In my workflow I use:
Blender - for creating meshes and sculpts with the ability to optimize the topology further.
Substance Painter - for texturing and baking normals.
Unity - creating levels, implementing content and creating animations.
As a 2D artist I create concept arts and design.

Mostly I provide my service via my company Linekotsi LTD to reduce the amount of time between onboarding and finishing the product but I'm open for full-time opportunities.

Skills

Concept Art3D ModelingDigital Painting

Software proficiency

Blender
Blender
Unity
Unity
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush

Experience

  • Concept Artist at Meta
    September 2022 - May 2025

    Contract

  • Freelance Artist at QUANTIC DREAM
    July 2022 - December 2022

    Unidentified project

  • Freelance Artist at Riot Games
    August 2021 - January 2022

  • 2D/3D Artist at Linekotsi LTD
    November 2016 - Present

    Providing 2D/3D content for different customers from indie to AAA companies.

  • 3D/2D Artist | Technical artist for VR project at Universus
    January 2021 - July 2021

  • 3D Artist at FirstArt
    September 2020 - December 2020